Apologies for the silence. I've been slowly working away at Figure Drawing Garden but most of the work has just been preparing sculptures. However, this week I tested a build of the game on my laptop and got just 1-3fps! It was about time I really focused on optimizing the games performance.
![original high poly non optimized trees](https://cdn.myportfolio.com/7dd72b08-9749-478b-bf71-795f7be7b3ce/d646fb6f-bf73-43a0-ab84-c9a98c750ae9_rw_1920.jpg?h=f574305adaf330a5e16ccad5b1ced528)
I managed to double the FPS by simply replacing the reflective water shader I had been using with a simple alternative and by swapping out the high poly placeholder trees from above with simpler trees that use a LOD system. The new trees also have an animated leaf texture which cast shadows and breath more life into the garden.
I also tweaked the games quality settings, reduced the total amount of materials used and removed all unnecessary gameobjects and colliders. The next steps for optimization will be creating a functional settings menu to allow users to further reduce or enhance the settings themselves. This will be done as a last step before release.
![figure drawing garden procedural generation screenshot](https://cdn.myportfolio.com/7dd72b08-9749-478b-bf71-795f7be7b3ce/94830108-6880-4ef7-ba80-30d2ae46a8e8_rw_1920.jpg?h=012490590223c480802da02d045cf8a5)